How CRSHMARKET raised its $3.5M Seed round on X
Lets viewers place predictions on live content as it happens
What CRSHMARKET launched

CRSHMARKET has raised a $3.5M Seed round to build the first livestream prediction market. This round was led by @6thManVentures , with participation from @recvcx, @lattice_fund, and @startinglinevc. We’re building a new way to interact with live content, where anyone can https://t.co/sgCk5049cu
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About the launch
CRSHMARKET, based in New York, lets people watching a livestream take a yes or no position on what happens next, with markets built to settle in about 60 seconds. Scheduled and live rooms have included esports such as Among Us, Rocket League, Street Fighter, Call of Duty, and PUBG Mobile. The site also lists in-person challenges, game shows, and crypto, and its examples include whether someone agrees to a second date or whether a salary clears a stated number. This seed round lands while that product is already open. An August promo that pictured viewers betting on ordinary streamer actions drew millions of views, with some commenters comparing the idea to Black Mirror and calling for tighter regulation. The company raised $3.5 million, led by 6th Man Ventures, with Reciprocal Ventures, Lattice Fund, and Starting Line participating. Co-founders Evan Rama, Param Patel, and Lucas Pichette are building the market on Monad. Rama is chief executive and Patel is chief operating officer. A viewer joins a stream, picks a side on a short question tied to the footage, and the round resolves while the broadcast is still on.
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The CRSHMARKET launch post reached 575K views on X, with 1.2K likes, 211 reposts, 310 comments, 170 bookmarks.
CRSHMARKET launched on X on November 2, 2026 with the message "Lets viewers place predictions on live content as it happens".
CRSHMARKET, based in New York, lets people watching a livestream take a yes or no position on what happens next, with markets built to settle in about 60 seconds.
Launchvideo.com rated the CRSHMARKET launch 3.60 out of 5: hook 2/5, editing / creativity 3/5, copy 5/5, sentiment of launch 4/5, distribution strategy 4/5.







